Lens
Mode
▾Selected pixel
▾Target Allocation %
▾Terrain generation
▾Erosion
Solid material (carbon, mineral, metal) can probabilistically fall to a lower neighboring pixel each sim-day. The chance of a fall scales with the elevation difference between the two pixels.
Default: an elevation difference of 1/10th of a pixel's space (10, at the default space of 100) has roughly a 1-in-2 chance of triggering a fall each sim-day.
▾Atmosphere & Thermal
Solar energy is attenuated by atmosphere before absorption. Radiative cooling follows the Stefan-Boltzmann law (T⁴), creating strong negative feedback — hot cells radiate far more than cool ones, ensuring natural equilibrium. The greenhouse effect (g × Atmosphere) traps outgoing radiation, raising surface temperature. Thermal inertia (C) depends on composition: water-rich cells change temperature ~5× slower than dry land, producing realistic ocean-continent thermal contrasts. With defaults, global mean temperature stabilizes at ~50° across a full year.
▾Orbital mechanics
rotation phase · season